Official site: http://tinyfugue.sourceforge.net/ (as of 2007-01-14)
The current version of TinyFugue is 5.0 beta 8, released 2007-01-14.
The current stable version of TinyFugue is 4.0 stable 1.
For downloads, change logs, bug reports, technical support, and discussion, visit the tinyfugue project page at sourceforge.
TinyFugue is a programmable MUD client, primarily for UNIX-like platforms (including MacOS X), but it also works on Windows.
Source is available at the tinyfugue project page at sourceforge.
Files are available in .tar.gz and .zip formats. The .zip format contains CR LF line delimiters, intended for OS/2, but they can be converted to LF by most UNIX versions of zip. The other formats contain LF line delimiters, intended for UNIX.
TinyFugue will compile and run on almost any UNIX-like system with an ANSI C compiler.
Get the TF source in .tar.gz format, and use these commands to unpack it:
TF compiles right out of the box on MacOS X with developer tools installed. Just follow the instructions in unix/README.
This site offers TF for win32 only in source form. You may find it easier to download and install unofficial win32 TF binaries from http://www.druware.com/tf/.
To compile TF from source, you will need Cygwin, available at http://www.cygwin.com/. Once you have Cygwin installed, follow the instructions for compiling TF under UNIX. Cygwin is not for the novice user. If you have trouble with it, don't ask me.
Support for OS/2 was contributed by Andreas Sahlbach (email@example.com).
A precompiled (but possibly non-current) copy for OS/2 is available at ftp://www.muq.org/pub/tinyfugue/os2-runtime/.
To run a precompiled TF on OS/2, you will need:
BeOS R4.x networking is not compatible with TF, but I have been told that TF compiles right out of the box with the BeOS Networking Environment (BONE) architecture. Just follow the instructions in unix/README.
At one time there were unofficial VMS and Amiga ports of TF, but I am not aware of any available copies today. There is no TF for DOS, so don't ask.
Try looking at the rec.games.mud FAQ part 2/3: MUD Clients and Servers for other clients for other platforms.
I have no personal interest in any of those platforms, so I don't plan on porting to them. However, I am willing to work with someone who wants to try and is willing to follow my guidelines (this is how the OS/2 version was created, and why it is an official version which continues to grow). Basically, this means keeping the platform-specific code seperate and to a minimum, and not adding new features.
If you're looking for the version with the FIBS patch, don't ask me. It was done without my cooperation; I have no idea where to find it, and do not support it in any way.